![]() ![]() However, since basically all faction quest lines except the Dominion quest line lead to confrontation with the Dominion at some point sooner (e.g taking over outposts for the rebels) or later (e. However, the downside is that you cannot progress the quest line of the People anymore, as well as the quest line of the Dominion (but I guess siding with Dominion was already out of the question at that point anyway). I did that on one playthrough where I sided with the Forge most of the time, and it worked. Because that is where the fight triggers, followed by the reputation drop with the Dominion. Well, fighting the Dominion can also be avoided almost until the end by just not going through the gate behind the inn which leads to the place where Reya is held / surrounded by Dominion guards. You might be able to avoid turning it in by using the lesser Manacalon gate on entry and exit. People versus Orenetis: Turning in the Tortured quest immediately leads to the Rescuing Reya quest, which forces you to fight the Dominion. I made the suggestion to change that here: (Beware, even more spoilers!) Yeah, seems to be a general pattern with the Forge / Rebellion quests, and a bit too drastic in my opinion. If you follow the Rebel questline, talking to the Rebel vendor just after the Dominion attack tanks your Forge reputation from +100 to -70. As far as I remember that friend even mentions that she and Samko are part of the same organisation at some point. Samko asks to deliver something to a friend in the city (the one upstairs in the inn), and it pretty quickly after that turns out that this friend is working for the Mask (although that name only gets mentioned later) - and so is Samko. The trigger for that knowledge may be related to the delivery quest you get from Samko Flint in the Verdant Valley. ![]() I don't know what triggers the knowledge about Samko. If you have the option to expose Samko Flint, both factions are still OK otherwise, you start dropping quest lines for one or the other. It deliberately asks you to choose Rebel or Forge during the conversation. įorge versus Rebels: The quest where the Forge leader asks for an escort to the Rebel headquarters (Meeting the Rebellion). Technically the loss happens later, but if you start the fight you have no chance to reverse the problem. ![]() Orentis versus the Rebellion: While it isn't a 'make or break' quest, as soon as you start the fight with Eladion Anfarel in the quest Blue Blood, you lose 30 points of Rebellion faction rep. If you get far along enough in the Dominion line to arrest the innkeeper, that tanks your People rep by 15 but still allows you to work with both sides. Mask versus Orenetis: When you choose to escort the prisoner in the research complex, your Mask reputation shoots downwards. Later, if you take The Renewal (find the experimental complex) from the Forge, the Rebels drop you. I will share the ones I know please help fill in the rest.įorge versus Rebels: The quest where the Forge leader asks for an escort to the Rebel headquarters (Meeting the Rebellion). I am asking which quests are make or break for factions suddenly going bad on you. ![]()
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